A developer named Anthony Salter is working on a new engine called Ultima VII: Revisited to transform the classic RPG Ultima VII into an isometric 3D experience while enhancing its gameplay.
Originally released in 1992, Ultima VII is highly regarded but can be difficult for modern players due to its outdated mechanics. Previous projects like Exult have improved the game’s playability, yet Salter aims to address its core limitations by fully embracing its 3D potential. He seeks to modernize the visual style and refine gameplay elements like inventory and combat systems. Salter‘s goal is to provide a fresh way to enjoy Ultima VII, making it more accessible for contemporary audiences.
The project’s latest version, 0.0.7, will soon be available for download, and interested players can follow its development on Discord.
Ultima VII: Revisited 0.0.7 will release very soon, I just need to clean up some crashers. Not only is the whole project now built on Raylib but I think it looks even better!
— Anthony Salter - 451 (@ViridianGames) July 29, 2024
And if you miss the old pixelated look, just press the space bar! pic.twitter.com/ucVoomVrBq