Threads of Fate is an action RPG from Square, distinct from sequels or groundbreaking titles, focusing on simple enjoyment and featuring a charming cast, vibrant visuals, and engaging gameplay. The battle system is straightforward and real-time, allowing players to perform actions through timed button presses with one of two characters, Rue or Mint. Rue uses an axe and can transform into monsters by collecting monster coins, while Mint casts various spells with golden rings. The game resembles platformers more than traditional RPGs, with a strong emphasis on combat and some item collection.
The game features a range of distinct locations that provide varied gameplay experiences, including time-sensitive escapes from hazards like boulders and dragons, as well as segments inspired by classic 2D platformers such as Mega Man. Most gameplay occurs on expansive 3D maps that encourage exploration and puzzle-solving, with challenges that typically involve using specific spells or transforming into monsters with the relevant abilities. Despite the simplicity of these puzzles, they contribute to the enjoyment of the game. Boss encounters require strategic thinking, which can be frustrating against tougher foes, but the presence of continue coins minimizes the risk of losing progress. The menu navigation employs a ring interface similar to that in Secret of Mana, which is user-friendly, though occasionally it may fail to register commands when switching spells or monster types. Shops allow for minor ability enhancements through quirky items and monster coins. Overall, the gameplay is smooth with a strong emphasis on platforming challenges and minimal menu interruptions.
The audio and music in Threads of Fate effectively support the game’s atmosphere, maintaining a bright tone that complements the on-screen action and enhances comedic moments, although they are not particularly notable. Players can choose between two distinct characters, leading to slightly different narratives centered around a lost [Relic]. Rue follows a classic RPG quest to retrieve the [Relic] to revive his friend Clair, while Mint‘s storyline is more original and humorous, focusing on her quest for revenge against her sister Maya, who took her place in succession for the East Heaven Kingdom. Mint‘s aim to use the [Relic] for world domination provides a comedic twist, diverging from the typical noble hero role.
Threads of Fate stands out for its exceptional localization, reminiscent of Working Designs‘ work rather than traditional Square titles. The characters have unique, humorous speech patterns, with playful subversions of the game’s E-rating, particularly through the character Mint. The humor, especially in Mint‘s scenario, makes for genuinely funny moments, though all characters are vibrant and engaging. The game’s replay value is enhanced by multiple character paths, leading to a third ending that connects the narratives and hints at a sequel. Players can also replay with upgraded characters to collect additional spells. A typical playthrough lasts between 5 to 15 hours, with subsequent runs taking around 5 hours as players master platforming mechanics.
Threads of Fate features vibrant and captivating visual aesthetics, characterized by a lower polygon count that enhances its unique charm. The cartoonish character designs, complemented by impressive animations—such as Mint‘s memorable frustrated stomp—and intricate enemy designs contribute to its appeal. Noteworthy effects, like an antagonist’s massive hand and the psychedelic spectacle of Fancy Mel‘s house, provide distinct visual experiences. As a platformer, it poses a significant challenge with precise jumps and tough bosses, but its forgiving continue system allows players to easily recover from setbacks, maintaining a moderate difficulty level. The game is original, offering diverse platforming mechanics and the option to explore two distinct storylines, along with humorous localization, making it a valuable title for any gaming collection.
[editorial-rating id=”14888″]