Developer Joshua Barretto‘s Super Mario 64 remake for the Game Boy Advance is intriguing due to the limitations of the GBA’s 32-bit CPU and integrated memory, making direct N64 hardware emulation unfeasible. The project involves a complete rewrite of Super Mario 64 to optimize its performance on the Game Boy Advance. While the final version will be compatible with GBA hardware, the focus now shifts to enhancing its features to closely resemble the original N64 version.