High Seas Havoc revisits the trend of animal mascots in platformers, with a seal as the unexpected hero. This game stands out among similar titles inspired by Sonic the Hedgehog, providing an enjoyable gaming experience. The story follows Havoc and his sidekick, Tide, who attempt to rescue Bridget, a woman with a map to a powerful gem, from the pirate Bernardo. The gameplay features attacks reminiscent of Sonic, including a bounce and a flip kick, though it’s disappointing that a sword showcased in the promotional materials is not part of the actual gameplay. Players can collect power-ups like food, speed-enhancing boots, and gems for extra lives, but the lack of a sword limits combat dynamics and adds to the challenge.
High Seas Havoc showcases several similarities to Sonic the Hedgehog, such as level design and time limits, with distinct zones drawing inspiration from familiar locales like Emerald Hill Zone and Labyrinth Zone. However, the game establishes its own identity through unique gameplay mechanics, including deliberate pacing and challenging environments like the Frozen Palace and Mt Chester, which test players’ skills. Notably, the first stage of Burning Hamlet features a relentless fireball chase, requiring strategic use of fire hydrants. Unlike Sonic’s encounters with Robotnik, boss battles in High Seas Havoc emphasize mechanics and pattern recognition, offering players a more engaging challenge.
The game captivates players with its whimsical charm and cartoon-inspired animations. The game’s protagonist, Havoc, is humorously depicted in various animated states, such as when he gets electrocuted and turns into a charred figure with blinking eyes. Players face unique bosses, each with distinct personalities; for example, the first opponent is a walrus pirate who attacks Havoc while perched on a precarious plank. Havoc‘s main attacks include jumping and ninja kicks, raising questions about his lack of a sword. One boss adds depth by initially retreating and then mocking Havoc, enhancing the game’s dynamic encounters.
At the game’s midpoint, there is a notable spike in difficulty, which is not uncommon in video games, but it does so in a way that feels frustrating. The game features more spiked pits and blind jumps, along with enemies that appear unexpectedly, creating unfair “gotcha” moments that detract from the overall enjoyment. The increased focus on platforming is hampered by controls that struggle to keep up, and infrequent checkpoints amplify the aggravation. Despite these challenges, the game remains manageable, thanks to generous extra lives and well-placed health items. Boss battles provide a satisfying challenge without overly complicated attack patterns, allowing for skill-based gameplay. While High Seas Havoc is a solid platformer akin to titles like Plok and Bonk, it lacks the polish needed to reach greater heights, yet it remains a worthwhile experience compared to many of its contemporaries.
[editorial-rating id=”14281″]