Codebound Releases Two N64 Prototypes of The World Is Not Enough

Game preservationist group Codebound has announced the successful dumping of two Nintendo 64 prototypes of Eurocom’s “The World Is Not Enough” (TWINE). The prototypes include a near-final European version featuring a debug menu that allows players to unlock all levels, weapons, and gadgets, as well as enable invulnerability. The second prototype is an earlier build dated December 15, 1998 – approximately two years before the game’s commercial release – containing 10 of the game’s 14 levels, different UI elements, and numerous placeholder assets.

This earlier build appears similar to a 2020 release published by Forest of Illusion’s Togemet2, which was already available through Hidden Palace, but Codebound’s version is presented in its original unmodified form. According to Codebound, GamingLegend64 provided these prototypes, which were stored on N64 development cartridges. YouTuber Hard4Games has uploaded documentation of the differences between these builds.


TWINE
was developed by Eurocom after EA signed a deal with them in 1998. The game was built on Eurocom’s next-gen engine that was scaled down for the N64. Despite following in the footsteps of the highly successful GoldenEye 007, TWINE received strong reviews from publications like GamePro, IGN, and N64 Magazine. The game featured objective-based missions and comprehensive split-screen multiplayer that included bots, similar to Perfect Dark.

These prototypes offer fascinating insights into the game’s development process. The early build requires a specific analog stick input (left, left, right, right, left) to bypass the password screen. It displays numerous development artifacts including invisible weapons, missing reload animations, unplayable levels, and various graphical glitches throughout the maps.

For those interested in exploring these prototypes, they are now available on archive.org.

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