Stop That Roach! known in Japan as Hoi Hoi: Game Boy Ban (ホイホイ ゲームボーイ版) is a puzzle and strategy game developed by Koei and produced by Kou Shibusawa. The game known in Japan as Hoi Hoi named after a type of glue trap used to catch cockroaches in Japan. It is not related to the slang meaning of obsession with a specific object, subject, or person.
A Game Boy remake of the game was developed with a different presentation than the original game. In both versions, the player’s goal is to protect sweet treats from various cockroaches. The North American version of the Game Boy release is called Stop That Roach!. The original edition of Hoi Hoi received top honors in Obunsha Publishing Co.’s October 1983 Personal Computer Rankings, as documented in Koei’s company History.
Gameplay
The main goal in Stop That Roach! is simple: protect your sweets from invading cockroaches. Players need to strategically place traps and use different tools to keep the pests at bay. The gameplay is straightforward yet requires careful planning and quick reflexes.
PC Version
The original PC version has basic graphics and simple gameplay. Despite its simplicity, the game became popular and won the first prize in Obunsha Publishing Co.’s October 1983 Personal Computer Rankings. Its success is due to the unique concept and engaging strategic elements.
Game Boy Version
The Game Boy remake, named Stop That Roach!, brings updated graphics and improved gameplay. Though the core mechanics remain unchanged, the portable version provides a more refined experience, making it more accessible and enjoyable for a wider audience.
Visuals and Audio
The visuals in Stop That Roach! are functional, if not overly impressive. The graphics of the PC version are basic, reflecting the technology of its time. However, the Game Boy version features better graphics with detailed sprites and backgrounds. The audio is minimalistic, featuring simple sound effects that notify players of the cockroaches’ presence. While not revolutionary, the sound design serves its purpose without taking away from the overall experience.
Replayability and Difficulty
Stop That Roach! offers a moderate level of replay value. The game’s challenge comes from its strategic depth and the increasing difficulty of later levels. Players must continually adjust their tactics to outwit the cockroaches, offering a decent amount of content for those willing to master the game. Yet, the game’s repetitiveness can lead to a lack of long-term engagement. Once players grasp the mechanics, the novelty may fade, reducing the motivation to replay the game.
Conclusion
Stop That Roach! is an intriguing part of gaming history. Being one of Koei’s earliest non-historical titles, it demonstrates the company’s willingness to explore different genres. While the game may show signs of aging in some aspects, it still delivers a distinct and challenging experience. For enthusiasts of retro games or Koei’s early creations, Stop That Roach! is a game to consider. However, its repetitive gameplay and outdated visuals might not suit everyone’s taste. Overall, I would rate this game a 5 out of 10. It possesses charm and historical significance but lacks in offering a captivating long-term experience.
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